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module Puzzles.Day4 (puzzle) where
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import Pre
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import Data.Sequence qualified as Seq
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import Data.Stream.Infinite qualified as S
import Data.Text qualified as T
import Data.Text.IO qualified as T
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puzzle :: Puzzle
puzzle =
Puzzle
{ number = 4
, parser = const $ (some $ asum $ enumerate <&> \t -> char (inToChar t) $> t) `sepEndBy` newline
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, parts =
( (\g -> countRolls g - countRolls (removeAccessibleRolls $ findAccessible g))
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. mkGrid
)
/\ ( (id &&& generateFrames) . mkGrid
, \(g, fs) ->
T.show $ countRolls g - countRolls (fst $ S.head $ S.filter (noneAccessible . snd) fs)
)
/\\ nil
, extraTests = \isRealData path input (HCons _ (HCons (_, fmap snd -> frameStream) HNil)) -> do
it "round trip" do
t <- T.readFile if isRealData then "../inputs/real/4" else "../inputs/examples/4"
drawGrid (mkGrid input <&> \case InEmpty -> OutEmpty; InRoll -> OutRoll) `shouldBe` t
describe "frames" do
let frames = Seq.fromList $ takeUntil noneAccessible frameStream
-- note that `nFrames = Seq.length frames - 1`, but we don't define it as such
-- since that would force the expensive evaluation during test tree construction, messing up reporting
let nFrames = if isRealData then 58 else 9
for_ [0 .. nFrames] \n ->
it (show n) . pureGoldenTextFile (path <> "frames/" <> show n) $
maybe "frame list too short!" drawGrid (Seq.lookup n frames)
it "end" do
Seq.length frames `shouldBe` (nFrames + 1)
Just g <- pure $ Seq.lookup nFrames frames
(g `shouldSatisfyNamed` "accessible tile found") noneAccessible
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}
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newtype Grid a = Grid (Seq (Seq (V2 Int, a)))
deriving (Functor, Show)
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data InTile
= InEmpty
| InRoll
deriving (Eq, Ord, Show, Enum, Bounded)
inToChar :: InTile -> Char
inToChar = \case
InEmpty -> '.'
InRoll -> '@'
data OutTile
= OutEmpty
| OutRoll
| OutAccessible
deriving (Eq, Ord, Show, Enum, Bounded)
outToChar :: OutTile -> Char
outToChar = \case
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OutEmpty -> inToChar InEmpty
OutRoll -> inToChar InRoll
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OutAccessible -> 'x'
drawGrid :: Grid OutTile -> T.Text
drawGrid (Grid g) = T.unlines . toList . fmap (T.pack . toList . fmap outToChar) $ snd <<$>> g
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mkGrid :: [[a]] -> Grid a
mkGrid = Grid . Seq.fromList . map Seq.fromList . zipWith (map . first . V2) [0 ..] . map (zip [0 ..])
findAccessible :: Grid InTile -> Grid OutTile
findAccessible (Grid inGrid) =
Grid $
inGrid <<&>> \(v, t) -> (v,) case t of
InEmpty -> OutEmpty
InRoll ->
if length (filter ((== Just InRoll) . fmap snd) neighbours) < 4
then OutAccessible
else OutRoll
where
neighbours = do
x <- [-1 .. 1]
y <- [-1 .. 1]
guard $ not (x == 0 && y == 0)
let V2 x' y' = v + V2 x y
pure $ Seq.lookup x' inGrid >>= Seq.lookup y'
removeAccessibleRolls :: Grid OutTile -> Grid InTile
removeAccessibleRolls = fmap \case
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OutEmpty -> InEmpty
OutRoll -> InRoll
OutAccessible -> InEmpty
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generateFrames :: Grid InTile -> Stream (Grid InTile, Grid OutTile)
generateFrames = unfoldMutual findAccessible removeAccessibleRolls
noneAccessible :: Grid OutTile -> Bool
noneAccessible (Grid g) = not $ any (elem OutAccessible . fmap snd) g
countRolls :: Grid InTile -> Int
countRolls (Grid g) = length $ concatMap (filter (== InRoll) . toList . fmap snd) g
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(<<$>>) :: (Functor f1, Functor f2) => (a -> b) -> f1 (f2 a) -> f1 (f2 b)
(<<$>>) = fmap . fmap
(<<&>>) :: (Functor f1, Functor f2) => f1 (f2 a) -> (a -> b) -> f1 (f2 b)
(<<&>>) = flip (<<$>>)
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takeUntil :: (Foldable t) => (a -> Bool) -> t a -> [a]
takeUntil p = foldr (\x xs -> x : if p x then [] else xs) []
unfoldMutual :: (a -> b) -> (b -> a) -> a -> Stream (a, b)
unfoldMutual f g a = let b = f a in (a, b) :> unfoldMutual f g (g b)