Improve error handling in Day 4 extra tests
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@ -35,13 +35,16 @@ puzzle =
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pure $ Seq.fromList $ takeUntil noneAccessible frameStream
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)
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let nFrames = if isRealData then 58 else 9
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lookupFrame n frames =
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maybe (fail $ "frame list index not found: " <> show n) pure $
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Seq.lookup n frames
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in map
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( \n ->
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TestTree
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(mkTestName $ show n)
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( \frames ->
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golden (path <> "frames/" <> show n) $
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maybe "frame list too short!" drawGrid (Seq.lookup n frames)
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( \frames -> do
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g <- lookupFrame n frames
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golden (path <> "frames/" <> show n) $ drawGrid g
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)
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[]
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)
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@ -50,7 +53,7 @@ puzzle =
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"end"
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( \frames -> do
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assertEqual (nFrames + 1) (Seq.length frames)
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Just g <- pure $ Seq.lookup nFrames frames
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g <- lookupFrame nFrames frames
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assert "accessible tile found" $ noneAccessible g
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)
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[]
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