module Main (main) where import Control.Monad.State import Data.Bifunctor import Data.ByteString.Lazy qualified as BL import Data.Functor import Data.Text (Text) import Data.Text qualified as T import Data.Text.Encoding (encodeUtf8) import Test.Tasty import Test.Tasty.Golden (goldenVsString) import Text.Read (readMaybe) main :: IO () main = defaultMain $ testGroup "tests" [ puzzleTest puzzle1 ] puzzleTest :: Puzzle a -> TestTree puzzleTest p = testGroup (show p.number) $ [ ("examples", "examples") , ("real/2025", "real") ] <&> \(inFile, outFile) -> withResource (maybe (fail "parse failure") pure . p.parse =<< readFile ("inputs/" <> inFile <> "/" <> show p.number)) mempty \input -> testGroup outFile $ [("1", p.part1), ("2", p.part2)] <&> \(n, pp) -> goldenVsString n ("outputs/" <> outFile <> "/" <> show p.number <> "/" <> n) $ BL.fromStrict . encodeUtf8 . pp.solve <$> input data Puzzle input = Puzzle { number :: Word , parse :: String -> Maybe input , part1 :: Part input , part2 :: Part input } data Part input = Part { solve :: input -> Text , expected :: Text } puzzle1 :: Puzzle [(Direction, Inc)] puzzle1 = Puzzle { number = 1 , parse = traverse ( \case 'L' : (readMaybe -> Just i) -> Just (L, Inc i) 'R' : (readMaybe -> Just i) -> Just (R, Inc i) _ -> Nothing ) . lines , part1 = Part { solve = T.show . sum . flip evalState 50 . traverse \(d, i) -> state \p -> let (_, p') = step i d p in (Count if p' == 0 then 1 else 0, p') , expected = "3" } , part2 = Part { solve = T.show . sum . flip evalState 50 . traverse \(d, i) -> state \p -> let (c, p') = step i d p c' = case d of R -> abs c L -> if | p == 0 -> abs c - 1 | p' == 0 -> abs c + 1 | otherwise -> abs c in (c', p') , expected = "6" } } data Direction = L | R deriving (Eq, Ord, Show) newtype Pos = Pos Int deriving newtype (Eq, Ord, Show, Num) newtype Inc = Inc Int deriving newtype (Eq, Ord, Show, Num) newtype Count = Count Int deriving newtype (Eq, Ord, Show, Num) step :: Inc -> Direction -> Pos -> (Count, Pos) step (Inc i) d (Pos p) = bimap Count Pos case d of L -> (p - i) `divMod` 100 R -> (p + i) `divMod` 100