2025-12-05 12:09:49 +00:00

128 lines
4.4 KiB
Haskell

module Puzzles.Day4 (puzzle) where
import Control.Applicative
import Control.Monad
import Data.Bifunctor
import Data.Foldable
import Data.Functor
import Data.List.Extra
import Data.Sequence (Seq)
import Data.Sequence qualified as Seq
import Data.Stream.Infinite (Stream ((:>)))
import Data.Stream.Infinite qualified as S
import Data.Text.Lazy qualified as TL
import Data.Text.Lazy.Encoding (encodeUtf8)
import Data.Text.Lazy.IO qualified as TL
import Linear
import Puzzle
import Test.Tasty
import Test.Tasty.Golden
import Test.Tasty.HUnit
import Text.Megaparsec hiding (Stream, some)
import Text.Megaparsec.Char
puzzle :: Puzzle
puzzle =
Puzzle
{ number = 4
, parser = flip sepEndBy newline $ some $ asum $ enumerate <&> \t -> char (inToChar t) $> t
, parts =
[ TL.show
. (\g -> countRolls g - countRolls (removeAccessibleRolls $ findAccessible g))
. mkGrid
, TL.show
. (\g -> countRolls g - countRolls (fst $ S.head $ S.filter (noneAccessible . snd) $ generateFrames g))
. mkGrid
]
, extraTests = \isRealData path input ->
[ testCase "round trip" do
t <- TL.readFile if isRealData then "../inputs/real/4" else "../inputs/examples/4"
input' <- input
t @=? drawGrid (mkGrid input' <&> \case InEmpty -> OutEmpty; InRoll -> OutRoll)
, testGroup
"frames"
let frames = Seq.fromList . takeUntil noneAccessible . fmap snd . generateFrames . mkGrid <$> input
nFrames = if isRealData then 58 else 9
in ( [0 .. nFrames] <&> \n ->
goldenVsString (show n) (path <> "frames/" <> show n) $
encodeUtf8 . maybe "frame list too short!" drawGrid . Seq.lookup n <$> frames
)
<> [ testCase "nothing accessible in last frame" do
Just g <- Seq.lookup nFrames <$> frames
assertBool "accessible tile found" $ noneAccessible g
]
]
}
newtype Grid a = Grid (Seq (Seq (V2 Int, a)))
deriving (Functor)
data InTile
= InEmpty
| InRoll
deriving (Eq, Ord, Show, Enum, Bounded)
inToChar :: InTile -> Char
inToChar = \case
InEmpty -> '.'
InRoll -> '@'
data OutTile
= OutEmpty
| OutRoll
| OutAccessible
deriving (Eq, Ord, Show, Enum, Bounded)
outToChar :: OutTile -> Char
outToChar = \case
OutEmpty -> inToChar InEmpty
OutRoll -> inToChar InRoll
OutAccessible -> 'x'
drawGrid :: Grid OutTile -> TL.Text
drawGrid (Grid g) = TL.unlines . toList . fmap (TL.pack . toList . fmap outToChar) $ snd <<$>> g
mkGrid :: [[a]] -> Grid a
mkGrid = Grid . Seq.fromList . map Seq.fromList . zipWith (map . first . V2) [0 ..] . map (zip [0 ..])
findAccessible :: Grid InTile -> Grid OutTile
findAccessible (Grid inGrid) =
Grid $
inGrid <<&>> \(v, t) -> (v,) case t of
InEmpty -> OutEmpty
InRoll ->
if length (filter ((== Just InRoll) . fmap snd) neighbours) < 4
then OutAccessible
else OutRoll
where
neighbours = do
x <- [-1 .. 1]
y <- [-1 .. 1]
guard $ not (x == 0 && y == 0)
let V2 x' y' = v + V2 x y
pure $ Seq.lookup x' inGrid >>= Seq.lookup y'
removeAccessibleRolls :: Grid OutTile -> Grid InTile
removeAccessibleRolls = fmap \case
OutEmpty -> InEmpty
OutRoll -> InRoll
OutAccessible -> InEmpty
generateFrames :: Grid InTile -> Stream (Grid InTile, Grid OutTile)
generateFrames = unfoldMutual findAccessible removeAccessibleRolls
noneAccessible :: Grid OutTile -> Bool
noneAccessible (Grid g) = not $ any (elem OutAccessible . fmap snd) g
countRolls :: Grid InTile -> Int
countRolls (Grid g) = length $ concatMap (filter (== InRoll) . toList . fmap snd) g
(<<$>>) :: (Functor f1, Functor f2) => (a -> b) -> f1 (f2 a) -> f1 (f2 b)
(<<$>>) = fmap . fmap
(<<&>>) :: (Functor f1, Functor f2) => f1 (f2 a) -> (a -> b) -> f1 (f2 b)
(<<&>>) = flip (<<$>>)
takeUntil :: (Foldable t) => (a -> Bool) -> t a -> [a]
takeUntil p = foldr (\x xs -> x : if p x then [] else xs) []
unfoldMutual :: (a -> b) -> (b -> a) -> a -> Stream (a, b)
unfoldMutual f g a = let b = f a in (a, b) :> unfoldMutual f g (g b)