115 lines
4.0 KiB
Haskell
115 lines
4.0 KiB
Haskell
module Puzzles.Day4 (puzzle) where
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import Pre
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import Data.Sequence qualified as Seq
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import Data.Stream.Infinite qualified as S
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import Data.Text.Lazy qualified as TL
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import Data.Text.Lazy.Encoding qualified as TL
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import Data.Text.Lazy.IO qualified as TL
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puzzle :: Puzzle
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puzzle =
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Puzzle
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{ number = 4
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, parser = flip sepEndBy newline $ some $ asum $ enumerate <&> \t -> char (inToChar t) $> t
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, parts =
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[ TL.show
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. (\g -> countRolls g - countRolls (removeAccessibleRolls $ findAccessible g))
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. mkGrid
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, TL.show
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. (\g -> countRolls g - countRolls (fst $ S.head $ S.filter (noneAccessible . snd) $ generateFrames g))
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. mkGrid
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]
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, extraTests = \isRealData path input ->
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[ testCase "round trip" do
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t <- TL.readFile if isRealData then "../inputs/real/4" else "../inputs/examples/4"
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input' <- input
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t @=? drawGrid (mkGrid input' <&> \case InEmpty -> OutEmpty; InRoll -> OutRoll)
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, testGroup
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"frames"
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let frames = Seq.fromList . takeUntil noneAccessible . fmap snd . generateFrames . mkGrid <$> input
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nFrames = if isRealData then 58 else 9
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in ( [0 .. nFrames] <&> \n ->
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goldenVsString (show n) (path <> "frames/" <> show n) $
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TL.encodeUtf8 . maybe "frame list too short!" drawGrid . Seq.lookup n <$> frames
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)
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<> [ testCase "end" do
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Just g <- Seq.lookup nFrames <$> frames
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assertBool "accessible tile found" $ noneAccessible g
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]
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]
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}
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newtype Grid a = Grid (Seq (Seq (V2 Int, a)))
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deriving (Functor)
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data InTile
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= InEmpty
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| InRoll
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deriving (Eq, Ord, Show, Enum, Bounded)
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inToChar :: InTile -> Char
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inToChar = \case
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InEmpty -> '.'
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InRoll -> '@'
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data OutTile
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= OutEmpty
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| OutRoll
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| OutAccessible
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deriving (Eq, Ord, Show, Enum, Bounded)
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outToChar :: OutTile -> Char
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outToChar = \case
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OutEmpty -> inToChar InEmpty
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OutRoll -> inToChar InRoll
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OutAccessible -> 'x'
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drawGrid :: Grid OutTile -> TL.Text
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drawGrid (Grid g) = TL.unlines . toList . fmap (TL.pack . toList . fmap outToChar) $ snd <<$>> g
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mkGrid :: [[a]] -> Grid a
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mkGrid = Grid . Seq.fromList . map Seq.fromList . zipWith (map . first . V2) [0 ..] . map (zip [0 ..])
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findAccessible :: Grid InTile -> Grid OutTile
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findAccessible (Grid inGrid) =
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Grid $
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inGrid <<&>> \(v, t) -> (v,) case t of
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InEmpty -> OutEmpty
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InRoll ->
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if length (filter ((== Just InRoll) . fmap snd) neighbours) < 4
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then OutAccessible
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else OutRoll
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where
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neighbours = do
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x <- [-1 .. 1]
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y <- [-1 .. 1]
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guard $ not (x == 0 && y == 0)
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let V2 x' y' = v + V2 x y
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pure $ Seq.lookup x' inGrid >>= Seq.lookup y'
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removeAccessibleRolls :: Grid OutTile -> Grid InTile
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removeAccessibleRolls = fmap \case
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OutEmpty -> InEmpty
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OutRoll -> InRoll
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OutAccessible -> InEmpty
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generateFrames :: Grid InTile -> Stream (Grid InTile, Grid OutTile)
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generateFrames = unfoldMutual findAccessible removeAccessibleRolls
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noneAccessible :: Grid OutTile -> Bool
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noneAccessible (Grid g) = not $ any (elem OutAccessible . fmap snd) g
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countRolls :: Grid InTile -> Int
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countRolls (Grid g) = length $ concatMap (filter (== InRoll) . toList . fmap snd) g
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(<<$>>) :: (Functor f1, Functor f2) => (a -> b) -> f1 (f2 a) -> f1 (f2 b)
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(<<$>>) = fmap . fmap
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(<<&>>) :: (Functor f1, Functor f2) => f1 (f2 a) -> (a -> b) -> f1 (f2 b)
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(<<&>>) = flip (<<$>>)
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takeUntil :: (Foldable t) => (a -> Bool) -> t a -> [a]
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takeUntil p = foldr (\x xs -> x : if p x then [] else xs) []
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unfoldMutual :: (a -> b) -> (b -> a) -> a -> Stream (a, b)
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unfoldMutual f g a = let b = f a in (a, b) :> unfoldMutual f g (g b)
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